Category Archives: East African Renaissance Campaign

Irregular Wars – Rules Observations

Here are some rules observations jotted down after my  just completed Action At Sanwa.

I am going to re-play it using my lessons learned (which includes photography), and post up a report on completion.

Impetuous Companies:

This refers to Companies that are out of command range, and must roll for a table-specified action. These actions seem too extreme for a Company that has a designated task – such as hold a terrain feature – outside of command range. My solution is to have the Company roll as impetuous only when an opposing Company is within nine (9) movement units. This distance is based on maximum shooting range (6 units) plus one-half maximum shooting range (3 units). A Commanding Lord can change that Company’s orders by rolling on the rally table as an action when he is in command range.

Commanding Lord:

In RAW, a Commanding Lord is organic to a specified Company. By design, this limits his ability to control the battlefield. His presence confers a +2 resolve to that Company, which reflects not only his presence, but, I guess, that the Company is an elite force. An alternative would be to allow the Lord to “float” around the battlefield, expanding his abilities to control. This is the norm in many other games. I’ll hold off on changing this, but since I don’t have any bases with a leader figure “built-in”, I’ll use a Gold Cube to designate the Lord’s Company.

Kibwe (Wandering Mystic/Shaman):

In RAW, a Faction can have a Pious Company. This Company can rally a friendly Company, or curse an enemy during an Action Phase. I literally forgot about Kibwe during the game. In the re-do, I’ll designate a Company for him and mark that Company in some manner. This will be a compulsory Shaman Company, not an option as shown in the Army Lists.

Wavering Companies:

I had some problems with the mechanics.

A wavering Company has been reduced to a resolve value of one (1). When reaching that value, it must immediately retire 1d3u (units) directly to its rear, while maintaining its current facing. A wavering unit acts normally except it cannot voluntarily move to engage in melee.

Should the mandated retirement be the Company’s action for that or following turn? If a unit wavers as a result of shooting, it can move back to its former position in the Action phase, plugging any gap its retirement had caused. It can return to meet any opposing force entering that gap with a charge bonus of +1 (opposing Faction has initiative, moves to flank unit exposed by the withdrawal) if the Lord rallies that Company earlier in the phase. Doesn’t seem right. In WRG, any mandated withdrawal counts as move for the following turn. I’m going to monitor this.

One question just answered itself; that of a wavering Company that wins a melee. In RAW, a Company that scatters, wavers and retires, or withdraws from melee might be pursued. The possible pursuer must roll 1d6 for an outcome. One is that the Company must pursue their opponent using full movement directly forward. A wavering Company cannot voluntarily move into melee. I missed the operative term “voluntarily”. The victor’s pursuit in this case is mandatory, not voluntary.

Other Observations:

The following may be no more than a result of my die rolling during the game:  Shooting was relatively ineffective, and few melee victors pursued their withdrawing opponents

Are Companies too agile? A tactic that emerged was “spin and melee”. A Company can change facing using one (1) unit of their move (RAW indicates for 90 or 180 degree turn). This leaves two (2) units to move into contact with a nearby opponent, and receive a charge combat bonus. Also, and I think this is a good thing, RAW leaves quite a bit of latitude for relative position (1/2u “free” move sideways or wheel) allowing companies to “square up” for melee contact. Many other rule sets have a minimum distance to receive a charge bonus, and are strict about unit-to-unit alignment. Something to consider.

The scattering of one Company can cause a catastrophic chain reaction. Any Company with two (2) movement units (no terrain adjustment) of a scattering Company, loses one (1) resolve. If you have a number of wavering units, they can all scatter very quickly. This happened to the Kattegoan right flank, leading to a decisive victory for Sanwa.

Command Range must be checked at the beginning of each turn. I did a bad job of this.

The 2 foot by 2 foot was too crowded using RAW’s Army Lists.  I’m going to cap each Army at 14 companies or ( if die rolls mandate) less.

Action At Sanwa – Part 1: Preliminaries

The Wandering Mystic, Kibwe Nkruma and his followers entered Kattego some weeks ago.

He quickly alienated  the conservative Kattegoans.  More importantly his disruptive proselytizing drew the ire of Kattego’s leader, Oumar.  Before his arrest order could be carried out, Kibwe fled north to the village of Sanwa.

He had quite a different reception in that village, where the people treated him and his disciples with respect.  The Sanwanians have a number of belief systems, all of which emphasize the supernatural.   Kibwe’s pronouncements resonated with them, and he became a much sought-after soothsayer.

Angered by Kibwe’s escape, Oumar ordered he be pursued, arrested, and brought back to Kattego.

The Sanwanians refused to allow Oumar’s order to be carried out.  Now angered, the usually even-keeled Oumar threatened the use of force.  Once again, the Sanwanians refused to comply, encouraged by Kibwe’s assurances of a great victory.

Anger turned to rage, and Oumar ordered a punitive expedition mounted to take Kibwe by force.  The people of Sanwa  prepared to meet the threat.

As the Kattego Army approached, the Sanwa leaders chose an area of rough ground, just outside the village and overlooked by a small hill, to make their stand.  The small army marched from the city and  waited for the advancing Kattegoans.

Why Not! Irregular Wars Returns To The (Renovated) Table

It was a chicken and egg situation.  Which came first, the decision to refurbish the old DBA table, or re-boot the Irregular Wars East African Renaissance Campaign?

Either way, after reading the rules, fixing up the 2×2 foot table with Home Depot plywood/ spray paint, and reviewing  old posts, serious scenario development work is now underway.   The Yes/No/Maybe dice have had quite a workout over the weekend, answering an endless number of questions scribbled on a yellow notepad.

Before two new characters are introduced, a quick review and update on this “inspired by true events” campaign last featured some three-plus years ago, having started way back in 2016.

Oh, and a map might be helpful.  Don’t you just hate having to following a military narrative without (or with bad) maps.

Couldn’t find the original, so this one – annotated with a battle site – will have to do.  Gee, I’m a professional………bad map!

The ineffective Lord Renaldo has been recalled to Portugal to face the King and Bastinado.  His replacement is General Einar Costa.  General Costa was born in Brazil, and has fought in several campaigns.   He is devout, experienced and inspiring.  He is considered a “lucky” general.   His staff includes a skilled physician and highly regarded master gunner.

Portuguese strategy has shifted from attempting to exploit the areas outside of Ekene to simply holding on to the port, using it as a stop-over for  merchant ships traveling to/from the Indian Ocean.  While government support is still relatively low,  additional funds have been provided to provide for the city’s defense and improve the port’s facilities.

To the north lies Mwenye.  This port city is ruled by Sultan Jabir Efe.  He is an experienced ruler and leader, having controlled the city for as long as anyone can remember.  His knowledge of the coastal region is second to none.   A thriving port, the city is renowned for its doctors and hospitals.  His armory is supervised by a formidable master gunner.  The Sultan is pragmatic and keeps on good terms with all neighboring cities and villages.

Sultan Efe is using the small, but active, Chinese merchant community in an attempt to establish contact with the Chinese fleet cruising between Aden and Mogadishu.  The local merchants have assured him that interaction will bring increased commerce and wealth.  So far, his efforts have not been acknowledged.

Bey Iman Mahir continues to rule Behefe.  He stills pays tribute to his mentor, Sultan Efe of  Mweyne.  Now an experienced leader, he has excellent regional knowledge.  Relations between Behefe and the indigenous peoples of neighboring Neo are good.  He has been ably aided in his campaigns defending the city by an outstanding physician.

Bey Mahir has also heard of the Chinese fleet.  Not fully trusting Sultan Efe’s motives, Mahir has sent an envoy north to Somalia.  He is to contact Ottoman leaders and inquire as to their interest in trading with Behefe and, perhaps, acting as allies against any threats.

After his surprising victory over the Portuguese, Oumar has emerged as  leader of Kattego village.  Deeply suspicious of outsiders,  his people consider him an experienced and inspiring leader with a vast knowledge of the lands lying west of the coastal cities.  They also believe he is blessed with good fortune.  His success has not effected his humble manner nor aversion to flattery.

More is now known about the Mystic travelling in the region.  He is Kibwe Nkruma, also called Abdal (The Servant) by Arabized Africans.  He is a Diviner, from the West, and a disciple of Shango,  Nigerian God of Fire and Lightning.  He has a small, but devoted, group of followers.  His current whereabouts is unknown.

Rumor has it the leader of the  Chinese is Admiral Lei Qui.  According to Mweyne’s merchants, his reputation is as an inspiring and experienced leader, with strong Buddhist beliefs.  An excellent judge of character, his staff includes an experienced surgeon as well as a highly competent quartermaster.

The region has been relatively tranquil.

Rout At Kattego

The short story is the Kattegoans routed Lord Renaldo’s Portuguese in a hard fought battle.

At the end, few of either side’s companies (units) were capable of movement to contact since their Resolve had dropped to one, as both leaders were either involved in melee or too far away to effectively rally the affected companies.  With low Resolve, a company cannot enter into melee, but can still shoot.

This problem was mitigated by my failure to role for Impetuous Actions for those units outside of command radius.  However, I can partially rationalize this oversight because each company kept to their original plan.  An exception was the Kattegoan leader taking his company on a wide envelopment.  While in the short term this placed him out of touch with his companies, the end result was to flank and scatter (rout) Lord Renaldo’s company, putting an end to the battle.

I can’t rationalize my failure to use a leader’s +2 die roll modification in all but the last round of melee.  This had a significant effect on the Portuguese, as Renaldo’s company was in a melee marked by a series of Inconclusive Draws (no effect on either side) for almost the entire battle.

Only the dogged Pikemen and a lone Crossbow company remained cohesive enough to cover the Portuguese withdrawal to Ekene, where they will remain for some time after this failure and accompanying loss of prestige.  While Lord Renaldo will remain in command for the time being, that may change after word of the debacle reaches Lisbon.

Oumar, the Kattegoan leader, proved to be a somewhat unorthodox commander, leaving his companies to flank the Portuguese force.  While aided by my rules omission, this tactic proved decisive.  He is now considered an Experienced Lord ( proven leader)and will now receive a +1 die roll modification for Initiative.

Here’s a series of poor battle narrative photographs.  I also need to figure out how to change the font/size for the captions.

End Turn 6. Looking West. Note the number of “1” Resolves for the Portuguese. Pikemen on left. Lord Renaldo’s melee in center. Oumar’s company at the upper right behind archers.
End Turn 7. Looking North.
End Turn 8. Looking North. Oumar’s company moving towards contact with Renaldo’s Company. Kattegoans now with low Resolve.
End Turn 9. Looking North. Carnage in center. Both sides’ companies scatter. Renaldo’s company scatters, also.

 

Ambush At Kattego

Remembered that I needed to role for Disease and Mishaps before starting play.  The dice were not kind to Lord Renaldo.  One of his two Targeteer units thought better of the whole proposition and deserted.

The Portuguese reacted well to the ambush, forming a defensive line.  The Kattegoan warriors were too far away to make contact on their first move.  View for the following photo is to the West.

By the end of Turn 3, the Portuguese right wing units had moved up  to support  units in melee.  The Kattegoan archers focused their efforts on the Portuguese right, but with little effect.  The Portuguese musketeers struggled to attain good lines of fire.  The following photos are looking North and West, respectively.

During Turn 4, the Portuguese line stabilized.   Lord Renaldo’s Targetters anchored their center. The Kattegoan archers flanking fire was still ineffective.  Here’s another view looking North.

By the end of Turn 5, the Portuguese musketeers were firing with some effect.  One melee has ended in a “Bloody Draw”, with both sides recoiling due to Resolve of only “1”.  Neither unit can be rallied because Lord Renaldo is in melee, and the Kattegoan leader has somewhat inexplicably moved off some distance to  the left (North) apparently to support the archers.

 

Renaldo’s Approach March

I set up the initial dispositions using  the die rolls described in the previous post.

The Portuguese are disorganized,  with Lord Renaldo near the front of his faction.  The bulk of his companies are East and some distance from him.  Only the grenadiers proceed him.  His force is close enough to Kattego to trigger an immediate ambush.

The Kattegoans rolled for two ambush groups with forty percent of the force West of, and three units distance from the Portuguese.  The larger group is to the Southwest and five units distance from the invadiers.

After a series of failed photographs last night, I changed the overhead light and saw the chance for a striking aerial shot of the battlefield.  It is shown below.  That orb is the reflection of a task lamp bouncing off my brand new plexiglass map cover.  If it isn’t one thing…..

No, That Isn’t The Moon

 

Expedition to Kattego

Working on parameters for Lord Renaldo’s grand foraging expedition to the village of Kattego.  This is an ambush scenario, with special rules.  By the way, the leader of the Kattegoans is Oumar, of whom little is known.

First a quick primer on Irregular Wars rules terminology.

Distances are based on multiples of unit base widths, or “units”, abbreviated as “u”.   In my games the base widths are 40mm.  So 1u equals 40mm.  A unit is referred to as a “Company”.  The force commander is “The Lord”.  A force or army is referred to as a “Faction”.

The Kattegoans  will be concealed .  Their attack will be triggered by a Yes/No die roll beginning each turn the Portuguese are  9u or closer to the village.

A directional die will determine the location of the tribal faction(s), with Kattego being North.

A Yes/No die will determine if there are one or two ambushing groups.   If “Yes”, a percentile die will determine the allocation of companies.  A d6 will determine the ambushing force(s)’ distance  from the Portuguese.

The Portuguese will have already rolled for their formation used approaching the village.  The formation will be tactical on a d6 roll of 1-2; column if 3-4; and disorganized with a 5-6.

Determining the positions of each company in the disorganized formation will be fun.  Each company will be placed using a d6 roll for distance from their Lord.  The Lord’s  position will have already been  determined by a d6 roll, with 1-2 being forward; 3-4 being in the center; and 5-6 in the rear.

When ambushed, each Portuguese company will make a reaction die roll if  beyond 2u from the Lord.  The Impetuous Actions table will be used.  Units with a d61 will not only “Run Away”, but will also lose one resolve.  Note:  I decided not to use the ambush rules that call for an automatic -1 resolve when contact with the enemy is made.

The villagers will be considered a company with a resolve of 4, melee strength of 2, and a short range shooting rating of 5+.

The Army rosters are finished and the table is set.  The game will start after my return from a bikepacking overnighter.  It’s a fun way to maintain social distance.

 

Irregular Wars- Re-Boot

Well, the breather has taken a few years. After completing the last of my Irregular Wars forces, the East African campaign had to be re-booted. Here is the updated situation.

After defeating the Portuguese, Bey Imen Mahir established a semi-automonus sultanate in Behefe. He pays annual tribute to Sultan Efe, but controls the city and the surrounding area. The Bey’s relationship with the natives in Neo is good, as he is a benevolent ruler, requiring only minimal tribute. The locals hold him in high regard, and will eagerly  fight for him if the Portuguese or other aggressors appear. He is now an experienced leader, and while not a heroic leader, is no longer considered “shy” by his followers.

Sultan Jabir Efe maintains in control of Meheyne, and has convinced the Ming Chinese leader in Aden, Lei Qiu, to establish a stronger trading presence at his port city.  Efe’s relationship with the natives in Sanwa is still good, but they are leery of any formal alliance, content to take advantage of the increased trade at Meheyne.  Sultan Efe is content to increase his wealth through trade and taxation, and has no immediate plans for military adventures. He is an experienced, but cautious, leader.

Lord Riccardo Nicholau Renaldo still has overall command of the Portuguese forces in Ekene. However, his reverses have not endeared him to Portuguese leadership in Lisbon. He is on a short leash, receiving minimal government support.  Future failure will not be tolerated. Still, his confidence remains high. Lord Renaldo commands the loyalty of his small army, which has been reorganized after the retreat from the outskirts of Behefe. His relationship with the natives in Kattego is not good. The Portuguese have undertaken a number of “foraging” sorties, and has taken, not paid, for livestock and crops. Monsoon season is coming and his Lordship is contemplating an expedition to subjugate Kattego, taking direct control of the village and its resources. Still a bold leader, Renaldo is anxious to re-establish his prestige, and is planning to seize Mwenye in the near future.

A new development is  rumors that an Imam has emerged in the interior preaching opposition to Zanj domination of the region. His message has an appeal to both Muslim and long-standing Akamaba and Massai beliefs. However, little is known about him or his exact whereabouts.

In addition to these shenanigans, a “Northern Area of Operations” will open using the historical 16th century regimes of Medri-Bahri (Eriteria), Ajuran Sultanate (Somalia), Adal Sultanate (Somalia) and the Kingdom of Abyssinia. The Ottomans will be an active presence, as will, to a lesser extent, the Ming Chinese and Portuguese. The latter two will continue to be active in the “Southern Area of Operations”.

Lord Renaldo’s expedition against Kattego will reopen the campaign. His sortie from Ekene will serve as a rules refresher, with the outcome prompting reactions in the South.

 

One Finished

Quick post.  Over to Portland to see Tim for some football and to finish our Operation Jupiter Europa game.  It has been a real saga so far, and I’m looking forward to telling that story when I return later in the week.

Well, I have to flock one stand’s base, but the Irregular Wars army project is finally finished.

Probably bought the figures over eight years ago.  Started the East African campaign a few years ago, but moved on to something(s) else.

The Abyssinians were the last 200+/  point force left to paint.  Finally got on it in November.  Now I have to re-start the campaign.  Still have my maps and notes.

Probably will happen when I take a break from my survey of skirmish games.

 

 

Taking A Breather

Putting Irregular Wars away for awhile.  Good stopping point, with a need to determine the outcomes after the Battle At The Oasis Of Olufunke.

What happens to Lord Renaldo’s army?

1) Disintegrates/Retreats to coast; 2) Alliance with Natives; 3) Fight Natives; 4)Alliance with Bey Mahir to fight Sultan Efe.

What happens to the victorious Bey Mahir?

1) No further action; 2) Attacks Natives; 3) Alliance with Natives and/or 4) Attacks Sultan Efe:

What happens to Sultan Efe?

1) Decided after Lord Renaldo/Bey Mahir outcome(s).

Do Ming Chinese become involved?

1)  Yes/No; 2)  If Yes, how?

Do Natives become involved?

1) Decided after Lord Renaldo/Bey Mahir outcomes(s).

We’ll see…..