Mine was, well, OK. But, I’ve more than come to terms with The Chosin Few’s rules and appearance.
Really, really, really like the game system. Situation fraught with peril all the time, especially with the shell-game of interdiction to stop ChiCom movement, or hoard for DRM on attacks. Oh yes, you have to spend the chit before rolling…..took awhile to get that one right.
Well, the other thing I didn’t get right was ChiCom movement priorities. This was a significant (in that bold and italics mood), error.
I was defaulting to white, as per rules. Result was hordes of ChiComs stooging around South, far from the battle. Figured it would get really bad during the Third (Breakout) Mission. Hell, I made it easily through the first mission (despite not discarding cards!), and was hammering the Godless Red Hordes during the second (Retreat In Another Direction) mission.
Ahhhhhh… but for that buzzkill that is RAW. Multiple routes out of a space, check the color of the arrows against US positions. If they match, they will follow. Default to white only occurs if there is no match. Well, that changes everything……
Still really, really like this and it has given me some ideas about working on this thread.