Machine Gun Units and Rubble impede movement, while terrain regularly effects combat. The player with Tactical Advantage can designate a Night Turn at any time, using fire and movement modifiers favoring the attacker.
I decided to set-up one of the Introductory (2 Turn) Scenarios – Counterattack At The Roundhouse. Knowing quite well my excessive problems with a first play-thru, I downloaded the Series Replay from The General Volume 24, Number 6 as a guide to RAW. These back issues can be found at View From The Trenches. This is also an ASL site. Ahhhh…..come on, give ’em a couple of quid.
The positive of all of this programmed stumbling is that one actually learns about the game. The negative is that it’s not fun by any means (I’d suggest some type of alteration to take the edge off), but it does help you come to grips with RAW, and also offers insights into game play.
Now that this grinding is over, I’ll set up the other introductory scenario and try it on my own. Grinding is, after all, very appropriate for an Italian Campaign game.