Been A While – 30 Years War GMT

Note:  This was drafted last Friday morning, but due to sloth not posted until today.

Finally back from a month of travel.

With Tim arriving later today for a game of Wavell’s War East African Campaign, I need to post up about our mid-August 30 Years War game.  Tim took the Protestants, and I had the Catholics.

We played a few turns Friday afternoon/evening to re-familiarize ourselves.  Lucky for me, we reset for a Saturday game.  My play on Friday can best be described as cautious and inadequate.

Friday’s experience reinforced the lessons from our previous game.  These were 1) Secure electorates for VIPs,  2)  Recruit whenever possible 3) Try to pay as many of your forces as possible, rather than rolling for desertion, 4) Larger stacks of units are very effective and 5) The pillaging effects of movement can render large parts of the playing area almost untenable.

Both Lessons 2 and 3 involve the use of at least two cards per turn, leaving a maximum of four cards for operations.  The Early War card deck has a large number of event cards, so the operational options are limited.

Play on Saturday had a good pace and tempo.  Both of us adhered to the lessons learned.

By Turn Three I had  been able to use my Spaniards (west of map, yellow counters) to secure the regions within their permitted area of operations.

Turn 3

By Turn 6, I had pushed Tim out of Hungary and advanced into the Palantine regions.  France entered the war by Turn 8, pinning down my Spanish forces, with Tim’s Danes representing a threat from the North.  Some electorates changed hands, but neither side could control the number required (all of them) to score significant VIPs.

photo1

I was very active with the Bavarian Forces (Blue counters in South).  They took a beating, being wiped out and reconstituted twice.  I was less aggressive with my Imperial veteran troops, taking losses from mercenaries.  I rarely recruited militia.

Both sides used large stacks.  Tim was especially adept at moving rapidly to destroy isolated units.

By game’s end Lesson 5 held true.  Literally every province was devastated.  Unfortunately, I did not take a photo of this.

The game’s last turn ended with a  climatic battle between Imperial troops and Gustavus’ Swedes.  Tim scored a tactical victory, but both sides were substantially reduced in size.

This is a good game that requires more than one playing to appreciate.  Not as involved and mind numbing as Pursuit of Glory, but with far more nuance than Paths of Glory.  We’ll put it on the table again.

 

Leave a Reply

Your email address will not be published. Required fields are marked *