Tag Archives: Chosin Few

More Than It Seems/Change Up

Wolves 0ver, World Series over….Summer is over and Fall near done.

Finished up first “real game” of Chosin Few.  Made it through first operational order, but lost after only six cards during second operational order.

Sucked in and overwhelmed by hordes which aren’t pulled after an Operational Order is completed.  Another reason why first game was so easy

Really like this game.  A Puzzler that is far more than it seems to be to a Hex & Counter Gamer.

Cleaned off the table last night.  Set up Hof Gap and Thunder At Cassino.

Wrong First Impression?

Mine was, well, OK.  But, I’ve more than come to terms with The Chosin Few’s rules and appearance.

Really, really, really like the game system.  Situation fraught with peril all the time, especially with the shell-game of interdiction to stop ChiCom movement, or hoard for DRM on attacks.  Oh yes, you have to spend the chit before rolling…..took awhile to get that one right.

Well, the other thing I didn’t get right was ChiCom movement priorities.  This was a significant (in that bold and italics mood), error.

I was defaulting to white, as per rules.  Result was hordes of ChiComs stooging around South, far from the battle.  Figured it would get really bad during the Third (Breakout) Mission.  Hell, I made it easily through the first mission (despite not discarding cards!), and was hammering the Godless Red Hordes during the second (Retreat In Another Direction) mission.

Ahhhhhh… but for that buzzkill that is RAW.  Multiple routes out of a space, check the color of the arrows against US positions.  If they match, they will follow.  Default to white only occurs if there is no match.  Well, that changes everything……

Still really, really like this and it has given me some ideas about working on this thread.

Chosin Few

Set up Chosin Few for a change of pace from my State of Siege games (yeah, the Hapsburg Eclipse post is coming soon…baseball is in the way).

Had read several positive reviews about this game but hadn’t spent any time looking at the graphics on Boardgame Geek .

Opening the box was a real revelation, and not a good one . While the topographic map is nice , the troop disposition graphics are not to my taste . The order and event cards with their faux typewriter fonts seem just a little too precious.

The overall look is that of a Euro Game that can’t quite make up its mind

The rulebook is only a few pages long, but does an adequate jobof explaining the game’s mechanics. However, the abbreviated discussion of the campaign , with plenty of space still available, is very disappointing .

Despite this bad first impression, my first few turns of a playthru was good . While highly abstract, the mechanics seem to give a good sense of the challenges facing the US forces.

I’ll bring this one with me when I’m back TAD later this week. Speaking of week, here’s a  photo.