Tag Archives: Freikorps

Update

Noted wargame designer Brian Train was kind enough to post up with a rules clarification.  He also provided an update on the new and improved versions of Konarmiya and Freikorps.  Here’s what he said.

“…updated and significantly revised and overhauled versions of both games are available, or available soon.
Konarmiya was revised as Red Horde 1920, and it’s available from Tiny Battle Publishing.  Freikorps has been revised as Strike for Berlin, and will be the magazine game in Yaah! magazine #11 (February or March 2018).  There are rules for linking the two (updated) games in Strike for Berlin.”

I plan on picking them both up later this Winter.

 

 

 

Time Won’t Let Me

Great song……where is the horn section?

My attempt to combine Konarmiya and Freikorps can now be considered a failure. But, not from a lack of trying, no matter how misguided my obstinance was. In Freikorps, the game begins on the August 1 weekly turn and assumes Warsaw has fallen, with only scattered remnants of the Polish national army still fighting

The problem was Warsaw. Never captured it. The Poles held out, and with only four turns to take Germany, it was just too much. I did advance the Konarmiya Cavalry to the German border, but it wasn’t going to be enough.

There were Spartacist uprisings, and the French forces were withdrawn by a skittish government. A German advance into Poland was forbidden as a condition of Entente involvement. Despite these favorable outcomes, the Soviets just didn’t have the time.

Too many Soviet units were still falling back from the North, and also trying to hold off desperate bypassed Poles trying to get to Warsaw, or just west of it.

Their one excuse is that the Polish units, though out of supply, retained their full defensive factors. There offensive strength was halved. As long as they didn’t attack, remained stacked and were able to skirt Soviet units, the Poles had a good chance of making their way west. With the bulk of the Soviet army surrounding Moscow, the outliers just didn’t have the strength for attacks greater than 2:1, and lacked the number of units to surround and prevent retreats.

Still, an interesting exercise and one that I will try again.

Freikorps Map is the “inset” bottom left. Used Warsaw as common point of entry, along with hexes to the North. Konarmiya units advancing to Posen. Warsaw holds out, and stragglers head West.