Category Archives: Renaissance

Campaign Game – Renaldo’s Decision and Other Events

Well, Lord Renaldo’s wheels took a little longer to grind than promised.

The Zanj defeat raised several questions requiring resolution before the campaign continued.  These were 1) how much of the Zanj force was destroyed in the battle; 2) could the Zanj civic leaders be persuaded to provided the Sultan the additional resources to recruit more troops, and, if yes, 3) how many; 4) could the Sultan convince the Inland Natives to abandon their policy of hostile neutrality and provide assistance, as well as 5) convincing local Chinese merchants to seek Ming aide.

Answers to these questions were generated using the Campaign Table (which this process revealed to be flawed and in need of work), D6, and Yes/No/Maybe dice.

While the Zanj  fled the battlefield at Ejiro in great disarray, only two units had been shattered (D6/2).

The army conducted an orderly retreat to the south.  The Sultan hurried to Mwenye to implore local merchants and leaders to provide more support for his army, promising much (hopefully for him, he can keep those promises).  His entreaties were successful (re-roll on government support chart), and he was able to gain four units (D6) in reinforcements.

He also met with  local Chinese merchants, convincing them the Portuguese threat was real.  These merchants agreed to send a representative to the Ming leader in Aden. (Yes die rolls for the two questions).

The energetic Sultan Efe then contacted the leaders of the Inland Natives, requesting they reevaluate their position of hostile neutrality.  Again, making extravagant promises, he persuaded these leaders to at least be neutral, and to re-evaluate their position at an upcoming meeting of clan elders (re-roll on neutrality chart).

Hearing rumors of these activities, Lord Renaldo decided to turn north, and attack the port city of  Behefe.  The rationale is still to gain a victory over the weak defenders, gain a port, and let those results drive events both with his own government, and the local leadership.

His scouts are already determining the extent of the resistance…….

Campaign Game – Initial Encounter – What A Difference A Day Makes

Now that my rule gaffes have been corrected, I fought a brisk 60-minute action this afternoon.  Scenario and set-up were the same as described earlier.

The Portuguese were able to hurt the Zanj with missile fire before stopping their charge (the result of some consistent lucky rolls).   On the other hand, some poor die rolling contributed to a general weakening of the Zanj units locked in melee, with the Portuguese able to withdraw one crossbow unit, and plug its gap in the line with charging targeteers led by Lord Rolando.

This charge caused two Zanj units to scatter (one as a direct result of melee), with others’ resolve dropping to “one” (wavering) leading to a controlled withdrawal from contact.

A final volley by the (now) disengaged Portuguese muskets and bows caused the withdrawing Zanj to flee the field.

However, Sultan Jabir Efe was able to rally the bulk of his army withdrawing south towards Mwenye.  It is rumored  he intends to redouble his diplomatic efforts to enlist the help of the inland natives, as well as contact local Ming merchants to explain the catastrophic effect the mercantile policies of the Portuguese will have on their business interests.  He hopes the  merchants will ask Imperial forces located in Yemen to intervene

The Portuguese leader, Lord Ricardo Nicolau Rolando, must now decide whether to pursue Efe’s forces, or turn north and take the (now) isolated port of Behefe.  It is rumored that the town has only a small garrison augmented by a civic guard of uncertain size and quality.  Regardless of decision, Rolando is confident that another Zanj defeat will cause the inland natives to ally themselves with Portugal, providing supplies and troops.  And, a treaty with the natives promising gold, ivory and other exotic items, should convince his government to provide greater assistance.

Rolando’s decision will not be long in the making…..

 

Initial Encounter……Well, Never Mind.

After a break, I continued playing the initial encounter between the Portuguese and Zanj.

The battle turned into a real slug-fest, with the Portuguese Crossbowmen able to extricate themselves from melee, and the Targeteers, led by Lord Rolando, charging into the Zanj tribesmen.  On the left, the Zanj had enveloped a Portuguese Musket unit.  But wait…..there was something very, very, very wrong…….Take a look at the picture, which shows a real pounding in progress, but then read the caption.

Hey...All You "Ones", You're Wavering......Get Out Of There, Now!
Hey…All You “Ones”, You’re Wavering……Get Out Of There, Now!

Yes, I completely screwed up the rules (Shocking!).  Once resolve drops to a “one” a unit must withdraw 1d3 movement units directly to its rear, maintaining its facing, and cannot initiate melee until its resolve increases.  And, if this unit was in melee (as are all of these), its foe can attempt to pursue.

Oh My…….kind of changes the dynamics, doesn’t it?

Reset!

Campaign Game – Opening Moves & Encounter

The Portuguese completed an unopposed landing, without loss, and advanced along the coastal track towards the northern port town of Mwenye (I used a random name generator which is found here).  Since the inland natives’ relations with the coastal Zanj are bad, the Portuguese inland flank is secure.

A Zanj force moved to block the advance, with the two sides meeting at the forest/oasis of Ejiro.  This would be  a set piece battle with the Zanj occupying a fairly strong defensive position.  However, some Zanj units were effected by an cholera epidemic.  As a result, their resolve was lowered, while skilled medical care kept the Portuguese healthy.

Here’s a pictorial overview of the initial stages of the battle.

Flanks Anchored By Rough Ground And Ridge, Zanj Tribal Warriors Await The Portuguese Advance
Flanks Anchored By Rough Ground And Ridge, Zanj Tribal Warriors Await The Portuguese Advance
Portuguese Advance Begins
Portuguese Advance Begins.  Grenadiers On Left
Zanj Advance In Response To Portuguese Fire
Zanj Advance In Response To Portuguese Fire
Another View Of Zanj Advance
Another View Of Zanj Advance.  Interpenetration Not Allowed By Rules.

Campaign Set Up Moves Forward

Rolled for leader qualities and other parameters.  Rather than insult you with another scan of scribbled fragments of index card, I’ll post up a “clean” copy of the tables/charts used.  Tried to link the variables to the Irregular Wars Chance Cards, with outstanding aspects allowing for good DRMs, and poor aspects leading to bad DRMs.  Normal is just normal, with no DRMs.  Card use has been difficult to implement solitaire and I hope this is a viable alternative.

Ming Chinese:

Lei Qiu:  An inexperienced leader, but bold.  Staff includes a skilled logistician and physician.

Portuguese:

Eduardo Nicolau Rolando:  Experienced and inspiring leader.  Staff also includes skilled logistican and physician.  Also, the Portuguese have good local knowledge, which negates many effects of unfavorable terrain.

The Portuguese, facing hostility from the Coastal Arabs, have to decided to invade before the Ming can establish a military presence.  At this time, only Chinese traders are allowed in the area, and the Coastal Arabs will resist any attack by the Portuguese.

Zanj:

Relations with natives are bad.  They will fight if attacked.  There is internal dissent, and government support is weak.  This weak support limits their army to 10 elements.

Their leader, Jabir Efe, is inexperienced but bold.  Being the home team, they have good local knowledge.

Neither side was able to recruit any natives to augment their forces.

The respective armies are based on both Irregular Wars and DBR lists, given what I have available.  Oh My!  I’m not following an army list.  After years and years of therapy I’ve finally made the jump of just putting something together that has some historical basis and works.  Thank Goodness for that.

 

Start Up

Used the cards shown in my Zapped! post to get the East African Renaissance Campaign off dead center.

Worked fairly well, but the results were mundane.  Had been hoping for a civil war situation, which is the result of both colonial powers being supported by the Zanj or Inland Natives.

Here’s the results:

Ming Chinese

Natives are helpful neutrals, and will provide access to their cities and supplies.  The Zanj are neutral but open to other offers.  Government support is weak, and their initial troop strength is 10 bases.  Their primary objective is a port, with inland towns as their secondary and tertiary objectives.

Portuguese

The Natives are neutral, but open to others.  The Zanj are uncooperative and will fight if attacked or territory occupied.  The Portuguese also have weak government support, and only 10 bases.  Their primary and tertiary objectives are ports, with an inland town a secondary objective.

I’ll start using the Irregular Wars rules to set up some operational parameters.