Monthly Archives: May 2021

Another Try

Back to Portland for a long-awaited replay of the new version of Red Star/White Eagle (RSWE).  This  Deluxe Edition  is published by Compass Games.

Tim and I played the old GDW version several times (follow the tag) and always enjoyed it, despite some serious rules screw ups.  We started playing the  new version back in early February, but ran afoul of the Super Bowl and some accompanying wackiness.

The Compass edition of this classic Polish-Soviet War game is improved in every way, with a better map, thicker and larger counters (too large for our tweezers), as well as very functional set-up and reinforcement displays.  These displays, combined with  counters that include campaign set up designations, really help the set-up.

One aspect that hasn’t changed is the very bloody Combat Results Table (CRT).  The CRT also allows the attacker to advance multiple hexes after combat.  With good die rolls, an aggressive attacker can generate plenty of operational movement with opportunities for deep and wide envelopments.

But, these envelopments  must be judiciously evaluated, since they also provide an opponent with opportunities to sever exposed supply lines or cutoff extended units.

Another game element that hasn’t changed, and one that significantly effects (maybe “shapes” would be a better term) play is how zones of control (ZOC) are treated.  In RSWE, passing through the ZOCs costs additional movement points. The exact costs are shown on the unit’s counter.  Also, enemy ZOCs cut supply lines, and the presence of friendly units doesn’t offset the effects of enemy ZOCs.

The attractive and functional map is divided into Soviet South and Southwest Fronts.  The central area is heavily wooded, while the  topography to each side is  both sides is open, but with river barriers, especially in the South Front.   Soviet units must remain in their respective fronts, and cannot be transferred from one front to another.

The game abstracts concurrent Soviet operations against White Russian forces.  The primary tool for this is a mandatory  “stand down” for the South Front units.  During this stand down, these units cannot attack Polish forces unless Polish attacks occur, and then, only on a one-for-one basis.  There are also mandatory unit withdrawals representing other developments during the Russian Civil War.

April IV (1920) the first of the weekly campaign turns.  The Soviet player conducts his reinforcement/replacements, movement and combat first (except for the April IV turn!).

The Polish player has the initiative for the first few turns.  The Soviet player must initially cover each hex along both fronts with either a unit or a ZOC;  a very real  Thin Red Line.  The Poles set up last and can pick and choose where to attack.  This creates several opportunities, especially around Kiev in the Southwest.  Taking Kiev produces victory points as well as Ukrainian reinforcements.  But any advance beyond Kiev faces  a flood of Soviet replacements and reinforcements.

The management and placement of these replacements (within their assigned Front) is a critical aspect of the game, allowing the Soviet player to not only stabilize the Southwest Front, but also counterattack, especially after the arrival of the First Cavalry Army (Konarmia).

Replacements arrive as generic units placed either on the map, to rebuild reduced (divisions and some brigades have full strength and reduced combat values) units, or held off map to recreate eliminated units during the next turn.

Here is a quick visual summary of our game.

End May 3 Turn

The Poles are in Kiev (lower right hand corner), with the Soviets cobbling together a cordon defense.

End May 3 Turn – Southwest Front Only

Armored trains cannot be rebuilt and are kept out of harm’s way until they can be productively used.

End June 1 Turn

The Poles have pulled back from Kiev, anticipating the arrival of the First Cavalry Army.

End June 3 Soviet Turn

Fighting now taking place along the river lines.  The Soviet player now has the First Cavalry Army on the map.

A big meal and a tendency to bullshit led to an early end of play.  A rematch is scheduled for the second week in June.

Showdown!

Decided enough is enough with my Husaria contest between Poles and Muscovites.

Just “guided” units to set up cavalry confrontations in the center.  Guiding is my polite term for “to hell with the rules, let’s get these units into position.”  Yes, to do so would have involved finagling figures through expansion/contraction of frontage gyrations, as well as the timing of said moves.  Said finaglings would have expanded my deeper knowledge of the rules, but in my current bloody mood, it would have just been another experience tantamount to a telephone hold (thank goodness for the speaker setting on cellphones).

Now that the units are in general position, I can pick up the game using Rules As Written (RAW), and see what happens with cavalry combat.  To this point, all combats have involved infantry units.

Here’s the overall situation:

Poles to the right, Muscovites to the left.  The flanks are secure for both sides.  The Polish Pancerni are moving into attack position, as are the Muscovite heavy cavalry and Ratjars.  The center area is narrow and becoming congested for the Muscovites.  Since both sides are now within charge distance (28 cm), the Muscovites may not be able to expand their frontage before first contact.   In this rule set, only the front rank of Cavalry fights in melee.  However, rear ranks can overlap after the initial melee turn.

This photo gives  little better view of the Muscovite situation.  The cavalry in the foreground is retreating (not routing) and will pass through, and disrupt, the Streltsy infantry.

The Polish objectives are the two villages.  With that in mind, the Muscovite CinC (single figure top center)  has moved to rally the withdrawing cavalry units and direct the reorganization of  each village’s defenses.

I’ll pick this one up with the usual turn sequence, starting with declaration of charges for whichever side wins the initiative die roll.

 

And The Answer Is: Two Certainties

What happened over the past two months?  Well,  Death and Taxes.  Difficult to summon up the wherewithal to post when the daily grind involves form after form, and interminable holds (up to 2 hours!) to straighten out/resolve situations.

Been able to make some progress with the sale of various miniatures, painting of medieval 15mm Essex figures, and continued desultory stabs at the  Husaria rules.  Things have calmed down (for the moment), so I’ll start posting again.