Common Sense Wargaming

Really enjoyed starting up a Kriegsspiel scenario.

Used the old Programmed Wargame Scenarios book.  One of the first to introduce random events and personalities into a solo-friendly context.  Also used a log to keep track of events.

 

KSpiel is intuitive to me. Work with the maps, the contours, basic concepts involving reconnasiance, and security, as well as some period knowledge about Prussian tactics.  The latter is covered in the Two Fat Lardies rules.

This allows you to just play the game.

I used a company scale, with three to a battalion, three battalions to a regiment, with three regiments to a  division.  Each side had one division of infantry, along with attached cavalry squadrons.

The scenario called for Blue to have an advance force at a river crossing and to hold that crossing until reinforcements arrived.  Red’s mission was to take the crossing.  Both Red and Blue reinforcements (variable timing) had to enter the map from a programmed point (die determined).

I changed the scale from the prescribed 2 minutes per turn to 15 minutes, with an adjustment to movement rates.  Risk game blocks designated regimental and division commanders.

Here are a few photos.  As always, had to pack it up to go somewhere else.

Red Cavalry Occupying Village While First Regiment Advances. Note Blue Cavalry Picquets.

 

Red Continues Advance.

 

Red Infantry Deploys In Town. Red Block Is Divison Commander
Red Skirmishers Out For Firefight To Prep Objective. Second Regiment Advancing.
Blue Reinforcements Advancing. Red Third Battalion In Column For Assault. Note Blue Has Been Attrited. Solid Red Block Indicates Loss Of Half Strength. Small Red Block Is Messenger To Cavalry Unit To Scout For Ford.

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