Over to Tim’s earlier this week for Up Front.
We’d played it once before a long time ago. Was surprised, but happy, when he suggested this for my July visit; especially since I had played it recently.
We set up the first scenario. Since it does use all of the infantry rules it was perfect for our levels of (in) aptitude.
Since we weren’t using the Flanking Fire or Melee rules, the game became a lengthy positional gunfight. The only incentive for moving forward was to increase each group’s firepower.
It took over two and one-half decks (scenario ends after the card deck has been played three times) for Tim to break my Americans with fifty percent casualties.
Emboldened by our “success” (which I define as an enjoyable experience without the mind aching turmoil that accompanies, let’s say, Pursuit Of Glory), we set up the same scenario with the French fighting Italians somewhere in The Alps. Both these crews have some real limitations when it comes to card draw and discard. However, I didn’t realize my Italians also have some real weapon deficiencies. They have to get to Relative Range 2 before their bolt-action rifles have any effect.
It was a short and violent. I dutifully advanced, he fired, and my two groups were vaporized. It took only three “hands” and the Italians (who will break at 40 percent casualties) were done. Here’s a bad pic of the battlefield after it was over. Notice the Italian casualties (cards) at the bottom left of the photo.

The cards with figures were those that panicked. The others were KIA.
Regardless, it was a lot of fun and should be more fun using the advanced infantry rules. Despite my focus on ASLSK, I think Up Front will be on the table quite a few times in the upcoming months.