Tim and I both like the draft of this ruleset.
We didn’t use any of the optional or experimental rules, just the new Combat Results and Supply Effects alternate rules. We also found two changes to the basic rules that had an immediate impact on play.
The alternate combat results seem less bloody, and, according to Tim, simplify the replacement process. Units that are out of supply no longer roll for elimination (4th Turn), but continue to exist albeit in a very weakened state.
The changes in airfield capacity and stacking had the most significant impact on play.
Full and Partial Hex Cities now have a maximum capacity of 3 air units. With Minor Cities having a capacity of one air unit. In the older rule sets, the former had a capacity of six air units, with Dot Cities at three units and Reference Cities at one unit. Apparently there will some changes in the categorization of cities when new maps are published. We simply used a capacity of one for both Dot and Reference cities.
The total number of Regimental Equivalents remains at twelve, but in the new rules all twelve factors can be divisions. The allowance for artillery remains the same. This change allows for some very robust combinations.
I’ve sent my initial dispositions to Tim. More on that later……