Slow But Not Yet Bloody

Back to playing the Campaign game for Bloody Buna.  Not for the time challenged, as it extends for 43 turns.  The game develops slowly, just like that Sloth/Pictionary commercial that is thankfully off the air now.

The potential for unit attrition dictates modest rates of advance and husbanding of supplies.  Units are battalions or companies, so it is ant-tastic.  But, these can be powerful ants, with the ability to generate high-odds attacks even in unfavorable terrain.

The Japanese have some interesting victory conditions that allow them to not have to take Port Moresby or Milne Bay, but simply threaten it.  This puts the onus on the Allies to contain the Japanese advance, and then roll it back literally to their start point in the vicinity of Buna.

Will post up game summary soon.

 

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