In A Rut

Opened up a box and it jumped right out at me!  “It” is an old S&T magaizine game, Saipan.

Why not?  It’s solitaire and is the first game I’ve ever played that has any of my old units in it (2/24 and HQ 24th Marines).

It’s another slog.  Wristage and more wristage; have to reduce 88 (yes 88!), Japanese fortifications, plus the chance of encountering Japanese troops every hex you move into (except destroyed fortifications).  Lots of rolling to do.  I can handle that, but what’s vexing is the step losses.  Yes, one has to use numbered chits to designate losses.  Ugh.

All that griping aside, the system seems viable, with NGF, Air support, Japanese coastal defenses, and reasonable command and control (called Lines Of Communication) rules for Division and Regimental HQs.  All in all, the game seems a reasonable representation of a meat grinder of a campaign.

I have Bloody Buna on the table and now this damn thing.  It is a rut!  Need to get an East Front game out (and not Stalingrad) next!

Mangled Turn 1, forgetting Japanese reactions to Marine movement.  But, it was an easy re-set.  Will try it again tonight.

Ready To Grind

 

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